Billobob's Sim Site
   
Hi!This is my simcity3000 site!It may not have any fancy graphics,but I hope you like it!
 
The new faq has just been posted at simcity3000.com.You can check it out below.
I will edit a sim weekly newsletter every Saturday.Drop me an e-mail if you would like to recieve it.
















 
A short a paragraph about the upcoming sequal to Sim Tower,Yoot's Tower
So far it sounds like it's going to be really cool!One of my favorite new features I read about
were skybrigdes to connect towers.Read more about
yoot's tower at yoot.com.You can acess the site
through my link to it.
 
Here's the sc3000 faq


My posting this here obviously constitutes permission for this to be up
verbatim on Wren's site. Other SimCity Webmasters, please e-mail me at
[email protected] for permission to re-post this verbatim on your sites,
as you should when you'd like to use or re-post any Maxis copyrighted
material (such as screenshots, etc.).
SimCity 3000: Revised list of Answers to Frequently Asked Questions
(FAQ) -- 10/1/98

Question: When will SimCity 3000 be released?

Answer: We're entering the homestretch right now. We've just gone
"alpha," which means the code now includes all of the features that are
going to be in the final version of the game. It doesn't mean that all
the pieces are working together - they're just all there. This is an
important time for us. In addition to tracking down bugs, we're spending
countless hours "tuning" the simulation. Tuning is when we, for example,
make sure the game doesn't play too easy for experienced players or too
difficult for newbies, that the simulation models are behaving
realistically and the game's pace is right.

Question: What are the key differences between SimCity 2000 and SimCity
3000?

Answer: We're giving experienced SimCity players a whole raft of new
options in SimCity 3000. First, you're going to be able to zoom in
closer to your cities like never before. In fact, you'll be able to get
in so close, you'll be able to see individual pedestrians and vehicles.
There are over 350 3-D rendered buildings (compared to about 80 in
SimCity 2000). We've added a medium level of density for commercial,
industrial and residential zoning.

Strategically, one new area to explore is making deals with neighboring
cities. Become the local power resource, or water baron, or even the
biggest gargabe disposal service in the area. On the flip side,
outsource all of these if as Mayor you want the most pristine city
possible. Occasionally, you may even find your city to be a proposed
site for new business development, as Mayor, you weigh the pros and cons
and set your city on a new path based on your decisions.

The hard core SimCity fan will be looking for the little details too.
For example, plop a hospital into your community and you'll notice
little doctors and nurses in the vicinity. Neighborhoods develop more
naturally and realistically - so low density residential neighborhoods
have lots of gardens, swing sets, and tidy little yards. Zoom in closer
than ever before, to find out what's going on in individual
neighborhoods. 3D interactive sounds, animated sims and traffic and
richly detailed graphics all combine to make you feel like you are right
in the heart of the city. We've also added some new wrinkles to the
simulation, such as our new garbage simulation layer.

We're planning to provide a free Building Architect Tool from our Web
site at http://www.SimCity.com. This program will allow players to
construct their own structures with a building-block style interface.
These buildings can then be used in the game or traded with others on
the Web site.

You'll also get to improve the appearance of your cities by using up to
10 of 110 landmark buildings (more below). And the game offers a lot
more events and rewards that come as your city grows develops (also see
below).

All of the features mentioned above combine to make the gaming
experience richer and more personal. Right now you can do a little
zoning, put in a power plant and a water system, and then zoom in and
see all the action in your new city. The visual feedback is stunning and
entertaining all on its own. This new look and the new environmental
sounds pull players into their cities like never before. In addition,
we're giving players tools to truly customize their cities. One big part
of this is the real-world landmark buildings. SimCity 3000 will have
dozens - from Big Ben to the Empire State Building.

Question: How will traffic appear in the game? Will you be able to see
gridlock? Do cars park when they arrive at their destinations?

Answer: Traffic is much more complexly illustrated in SimCity 3000,
though the complexities of parking and specific destinations still
remain in the future. You'll see animated cars, trucks and other
vehicles stopping at corners to let pedestrians cross in front of them,
turning corners, taking highway on- and off-ramps, etc. Vehicles such as
police cars, fire trucks, and construction machinery will show up in the
sorts of places you would expect to find them. Traffic will bunch up
where it gets crowded with too many travelling Sims, and also at places
where intersections have been badly designed or where damaged roads are
showing up due to inadequate funding of transportation maintenance.

Question: What about disasters?

Answer: The disaster animations in SimCity 3000 are beautiful and
complex. When a tornado funnel passes over a road, you'll see vehicles,
people and debris sucked into the funnel, tumbled about and eventually
tossed into the air (that is, if you have failed to warn the Sims of the
tornado's approach by activating the Early Warning Siren, which causes
them to clear the streets and take cover). Other disasters are fire
(which happens in a series of stages, culminating in an explosion),
earthquake (which happens along faultlines and actually shifts terrain),
riots, and a complex UFO-related disaster.

Question: Will you be able to convert SimCity Classic and SimCity 2000
cities to SimCity 3000?

Answer: SimCity 2000 cities, yes. Classic cities no, though if you have
both you could always convert a Classic city to a 2000 city and then
reconvert to 3000.

Question: How do landmarks work in the game?

Answer: Landmarks are basically there to enhance the visual look of the
game and allow the creation of more realistic, less-generic looking
cities. You can place up to 10 of them in the game at a time, and mix
them up as much as you want.

Landmarks come from all over the world, and range from the obvious
(Eiffel Tower, Taj Mahal) to the not-so-obvious (Austria's Schloss
Neuschwanstein, Spain's Temple Expiatiori de la Sagrada Fam�lia) and
from the huge (Empire State Building) to the small (the Alamo). In
addition to the dozens of landmarks that ship with the game, you will be
able to download many more from our Web site and use those as well. Also
available at www.SimCity.com will be dozens of real city terrain maps,
based on topographical data (some will also be shipped with the game as
well).

Question: Will you be able to see wildlife in undeveloped areas?

Answer: Sorry. Try SimSafari!

Question: How do you get Sims to build farms, and what affect do they
have on the game?

Answer: Sims are likely to build farms on low-density Industrial zones
that are away from roads, relatively unpolluted, and low land value. If
you zone a large area of low-density industrial with less than three
edges with roads, where pollution is low and land value is low as well,
you have good chance of the seeing Sims set up a farm. Farms are an
exception to the rule that nothing will develop unless it's close to a
road (part of it must be close enough to a road for the barns to
develop, but fields and pastures can spread over a large area). As time
goes on, though, and local land value or pollution increase, some canny
Sim real estate developer will convert the farm into other types of low
density industry. So you will usually see farms only in small cities or
on the edges of large cities.

Question: Will we be able to see neighboring cities when connecting road
networks or making deals?

Answer: Neighboring cities can be seen through a special map, which
shows general information about how large the city is growing and where.
When you make a deal with a neighbor you see the other city's Mayor (as
represented by the game's artificial intelligence), not the city itself.

Question: Please list the languages in which SimCity 3000 will be
released.

Answer: In rough order of appearance:
English (US), English (UK), French, German, Dutch, Swedish
Italian, Spanish, Portugese
Russian, Polish, Japanese
Chinese (traditional and simplified), Thai, Korean
Turkish, Greek (manual only)

Question: How will the Building Architect Tool work? Will it allow you
to design any game elements other than buildings (such as freeway
intersections)?

The Building Architect Tool allows you to create buildings from a set of
blocks. Once you have a form you like you can texture it and then apply
details like windows, doors, roof detail and of course landscaping. It
is focused on the creation of buildings rather than what we refer to as
network elements like roads, wires or such. Once you have created a
building or buildings you create a "tileset" that will be used in
SimCity 3000. You will be able to load saved cities with any tileset you
select.

Question: What's the resolution and color depth at which the game runs?

Answer: SimCity 3000 will support any resolution from 640x480, 800x600
and up and runs in 16-bit color.

Question: Will there be a Mac version of the game? If yes, when will it
be released?

Answer: Yes. SimCity originated on the Mac, we definitely want to bring
it back to this platform. We've heard from a number of Mac owners who
are SimCity fans on this topic. We don't have a definitive date for
release but it is in the works.

Question: Will climate and time of day be represented in the game?

Answer: Not really. There are hints of this, such as the fact that you
get different kinds of trees depending on elevation (pine trees on
mountains, palm trees at sea level, a couple layers of deciduous trees
in between). But in a game where months and years can go by in minutes,
it has not seemed key to gameplay to simulate diurnal rhythms and
changing climate (not to mention the technical challenges of doing so).
Nevertheless, watch for clouds at the further out zoom levels during the
rainy seasons.

Question: What are the start dates in the game, and how much money will
you get at different levels of starting difficulty?

Answer: For start dates, the start dates are the same as for SimCity
2000: 1900, 1950, and 2000. Difficulty affects not only the amount of
Simoleons (the unit of currency in SimCity 3000) that you start with but
also features of your terrain.

Question: Will you have a SimCity 3000 Network Edition?

Answer: Not with release of SimCity 3000, although you will be able to
participate in contests and events that we run at www.SimCity.com. We
also intend to release new buildings and other elements on the website
over time.

Question: Will there be a SimCity 4000?

Answer: There will definitely be future versions of SimCity.

Question: Of the 350 buildings that are to ship with the game, how many
are landmarks?

Answer: There are actually more like 500 buildings if you count the
small 'filler' buildings that surround major structures. Without filler
it's about 400. Approximately 110 of the buildings that ship with the
game or to become available from the Web site will be landmarks.

Question: What's the difference between a landmark and a reward?

Answer: Landmarks are available all the time, and are based on famous
real-world buildings. Rewards are buildings and features you gain access
to by achieving a level of success in the game, and are not based on
particular real-world buildings. In addition to the ones from SimCity
2000 such as Mayor's House, City Hall, Statue and Arcology, there are
many new and exciting rewards you will see during play.

Question: And those new and exciting rewards would be?

Answer: You'll just have to wait and see!

Question: Are there arcologies in the game? What arcologies are there?

Answer: Yes. There is one kind of arcology, a Launch Arcology.

Question: What are the different kinds of zones in SimCity 3000?

Answer: Each of the RCI types (Residential, Commercial, Industrial) now
has three kinds of density: low, medium, and high density. And the
differences between these densities is very visible. You also zone for
airports, seaports, and landfills (one of the ways you deal with the new
garbage problem).

Question: What's the news ticker, and how will it differ from the
newspaper in SimCity 2000?

Answer: The news ticker is a continually scrolling text box at the
bottom of the screen giving you 'headlines' about current events. It's a
lot like the scrolling news banners you see on many news-oriented Web
sites, or the strip encircling One Times Square in New York. It will
tell you about everything going on in your city, from warnings that
tornadoes are likely (something to watch out for so you can in turn warn
your Sims) to more mundane stuff like complaints about traffic and not
enough schools. It serves a somewhat similar function to the newspapers
in SimCity 2000, though it's much less 'in your face' and more
up-to-the-minute.

Different types of messages come across the news ticker, signaled by
different colors. Some give you general information about the goings on
in your city. Others are communications from one of your Advisors or a
Petitioner; if you click on one of these messages you'll open directly
to the Meet window for that character. A third type of message updates
you on game states, such as when your simulation speed is set to Pause.
Finally, red underlined messages alert you to emergency situations that
require your immediate attention. Click on these messages to take you to
the site of the emergency in progress.

Question: What exactly will you offer at SimCity.com after the game
ships?

Answer: SimCity.com will offer a wide array of activities and events
intended to add to your experience of playing SimCity 3000. We'll have
downloadable buildings and tools, including the Building Architect Tool.
We'll have chat rooms and message boards where you can meet up with
other SimCity 3000 players and swap stories, tips and strategies. We'll
have regular articles, polls and quizzes about cities and the real-world
issues they confront, as well as live events featuring real mayors and
city planners and Maxis staff. And we have a couple of surprises up our
sleeves ... well, you'll just have to wait and see.

-Suneel
 
Favourite links
 

the yoot's tower site


the official sc3000 site


The sim city 3000 resource center
One of my favorite sc3000 sites

Email me at:
[email protected]

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